when you click on each tab, only the container with the corresponding tab id will become visible. Materialize with 36K GitHub stars and 4.79K forks on GitHub appears to be more popular than Material Design for Angular with 16.5K GitHub stars and 3.57K GitHub forks.Īccording to the StackShare community, Material Design for Angular has a broader approval, being mentioned in 279 company stacks & 369 developers stacks compared to Materialize, which is listed in 46 company stacks and 53 developer stacks. The Materialize CSS tab contains an unordered list of tabs that have hashes () corresponding to tab ids. Material Design for Angular and Materialize are both open source tools. "Ui components" is the top reason why over 103 developers like Material Design for Angular, while over 94 developers mention "Google material design" as the leading cause for choosing Materialize. Material Design for Angular and Materialize belong to "Front-End Frameworks" category of the tech stack. A CSS Framework based on material design. On the other hand, Materialize is detailed as " A modern responsive front-end framework based on Material Design". Our goal is to deliver a lean, lightweight set of AngularJS-native UI elements that implement the material design system for use in Angular SPAs. Material Design is a specification for a unified system of visual, motion, and interaction design that adapts across different devices. It is basically a set of directives, which calls the JavaScript functions defined by Materialize. Directives like MatDatepickerInput can provide themselves for this token, in order to make MatInput delegate the getting and setting of the value to them. If none is provided, the native HTMLInputElement is used. Material Design for Angular vs Materialize: What are the differences?ĭevelopers describe Material Design for Angular as " Material Design for AngularJS Apps". angular-materialize This library is a set of AngularJS directives which make it possible to use features from Materialize with AngularJS. This token is used to inject the object whose value should be set into MatInput.