* Forum formatting (by -Algorithm & -Splaka) */īackground: url(/images/4/4e/Forum_new. Nightmare House 2 ist die Fortsetzung der bizarren Geschichte des Fremden, der das Pech hatte, mit seinem Auto vor einem alten Haus mit einer schrecklichen. Set an unknown amount of time after Nightmare House, Nightmare House 2 resumes with the player lost and confused in the middle of a mental asylum section of a hospital. Nightmare House 2 (2015) (GERMAN) Download. Nightmare House 2 is the sequel to Nightmare House, a horror themed map pack for Half-Life 2.
MODDB NIGHTMARE HOUSE 2 MOD
* Giving headers and TOC a little extra space */ Nightmare House 2 is a mod for Half-Life 2: Episode 2 using Valve 's Source engine. * Mark redirects in Special:Allpages and Special:Watchlist */ * Font url('/load.php?articles=MediaWiki:Base.css|MediaWiki:Otaku.css|MediaWiki:Wiki_Staff.css|MediaWiki:Navbox.css|MediaWiki:Portal.css&only=styles&mode=articles&action=purge') /***** CSS placed here will be applied to all skins on the entire site.I only did the models textures were made by another team member.
MODDB NIGHTMARE HOUSE 2 UPDATE
Now for a bit of media update This will probably be one of the last before Nightmare House 2 will come out. So for now I’d say the release date is Q1 2010. Stretching back in time quite far (5-6 years ago), I was a unit modeller for the freeware RTS Imperial Winter, set in the Star Wars universe and built on the Spring engine, building the majority of the vehicles for the Rebel faction. Let me assure you, Nightmare House is close to be done, and I’m going to polish it as much as I can before giving it to the rest of the world. Star Wars: Imperial Winter – ModDB, Website – Unit Modelling (Level design and construction, gameplay scripting, vast majority of in-map models and textures (only somewhere around 10 textures and 2 or 3 props were not made by me) JB_CP_Cliffhanger (edited for one of the team member’s birthdays) Nightmare House 2 ModDB, Website Modelling, Character modification and Rigging (Second place in the ModDB Mod Of The Year competition, Player’s Choice, 2010) I primarily served as a modeller, joining somewhat late into the project (a little too late to serve much use as a tester). (Level design and construction, 2-5 custom textures, gameplay scripting) (Level design and construction, 10-20 textures, 3-4 unique map props, gamemode scripting) The ‘King of the Hill’ and ‘Capture The Present’ gamemodes were developed by me, built entirely out of entity I/O logic in the Hammer editor. Joined pre-0.4 as a tester up until the mod’s final closure, and also developed several custom maps. Jailbreak: Source – ModDB, Website – Beta Testing, Gameplay Scripting, Environment Modelling, Level Design
MODDB NIGHTMARE HOUSE 2 PLUS
The ‘Daemons’ plus another unused npc ‘Stalker’, which were modelled from scratch to fit the Half Life 2 Fast-Zombie skeleton and animations.Took more experimentation than anyone quite expected. Kitbashing Doctor Romero together (a combination of Dr Kliener with one of the citizen heads) without breaking the existing vertex animations for facial animation.They were essentially a large scale kitbash the final zombies had randomised head models and other subobjects (for instance, the patients with arm casts, heads with hats, doctors’ nametags nearly everything beyond the main body was randomized via bodygroups) and the edits involved heavy topology and texture changes to the point of having to re-rig them entirely. The Zombies, which involved taking the Half-Life 2 citizen models and heavily editing them to turn them into zombified patients, janitors, doctors, surgeons and engineers (and that one cook).The Dummies, including making use of the slightly undocumented ‘Internal Flesh’ shader added in Source 2009.I primarily served as a modeller, joining somewhat late into the project (a little too late to serve much use as a tester). (Second place in the ModDB Mod Of The Year competition, Player’s Choice, 2010) Nightmare House 2 – ModDB, Website – Modelling, Character modification and Rigging Sorry So here's the prequel, to make up for it. I'm afraid I won't be able to make an addon out of that. I have joined as a recent addition to the NMRiH team as a prop modeller only a few models of mine are in there at current. A lot of people wanted me to upload Nightmare House 2, but that mod uses a lot of filetypes that gmod does not like. No More Room In Hell – ModDB, Website – Prop Modelling At time of writing, I have worked in a variety of mod teams and non-commercial projects: